It runs realty well! Both on my pc and on my shitty laptop! I didn not encounter any bugs! All I can recommend is that you add much more moaning(Like constant moaning) and cumming animations with louder screams(/moans) etc., maybe animation phases too! And of course completing the game! All in all, great minigame.. Cant wait for the future of this game!
The new update is sick, man. The 2nd pot is so much better than the starting one. I don't know if this was intentional or not but red pot's throwing curve is so much more preditable, allowing you to cofidently throw souls while you are away from the window. Once again, good job man. Love to see the game developing. :)
some suggestions id make is have characters moaning during the sex animations in the level so it would double as a distraction and reward, maybe add some zombie/ skeleton/ other undead girls into the game since it is the necromancers pact after all so dead women make sense
Thank you for the feedback! Yes indeed, more sfx's are coming in the next patch. I agree about the characters but I need time to make it happen, thank you for your patience and for playing.
Oh, really, my mobile phone is not compatible with some of the game's operations, I can't move left and right on my own all the way, but I still used the bug that the jar will move slightly when it touches the soul ball to pass two characters.
Hey, It's browser build only, sorry. So if you want to run locally outside of itch.io you have to run own localhost server. The standalone build will be available in the next big update, like in 1-2 weeks.
Sorry for the bounce, will fix that in some update.
This is a really fun game, well done! simple yet really well made, i also really like the physics it makes me laugh seeing boobs just inflate and bounce out of nowhere like balloons lol! are there gonna be more levels/characters in the future? and if so you should definitely add a gallery for completed characters.
Keep up the great work i cant wait to see what else you make in the future :D ps would it be possible in the future for a .exe version? th
Yes, more of the modes, characters and levels coming soon (I hope this week). I am working on it. Sure I can add the standalone version too in the next update... stay tuned!
Downloadable version is missing an .exe. Just has index and system files. Outside that hiccup, things are pretty good. Seen WAY too many erotic match game, so this gameplay feels like a breath of fresh air, even with some wonky physics here and there. I look forward to future builds!
little nice game! it's not perfect but at least I enjoied it.
but still there is a few things I think that make this better
1. Tutorial
a concept of suika game is quit good! but getting the actual point was not very clear. I was going through few trial and error to get the first point. of course the game isn't very hard after you get the gameplay(I see the end at first run). but putting tutorial, like showing a picture of guidline before start, could be helpful.
2. a little funkiness
while I was playing there was some uncertain things like throwing souls is not always going to same direction. If it's intended then that's cool, I think it gave a variation and challenging to the gameplay, but if is not intended, it should be fixed. If it's explained on tutorial, it can be exceptional. But without any notice, it feels like a bug.
Thank you for the feedback! The tutorial is in the works with adventure mode, where more of characters will be revelaed. I am very glad you get it quick. Thanks for your time!
Hey nice game!, I think the difficulty isn't the problem because I managed to finish your game. BUT maybe you should be more clear in the instructions, explaining the scoring system because once I figured it out by myself I was capable of playing and enjoying the game, even with the actual difficulty. So thats my advice, mention in the instructions the way you score percentage (catching the souls and throwing them into the pit) and lose percentage (letting the souls fall in the ground) because otherwise the game seems unfair
Yeah I would agree with everyone else, either let you hold more balls or make the satisfaction drop much slower as it basically impossible to get. I would also make it easier to tell where they are falling from as its entirely guess and reaction.
Gave this game a fair try. I assume it is your first project and with that you are very much succesful. Yes, animations are sometimes not too good but the game has great potential and I absolutely love the idea of being a cursed potman. I would recomend to maybe make the potguy sligtly bigger and maybe slower, but it is up to you to make it easier or give players a bit of challenge. Also I would love to see some sort of upgrade system, eg increase potguy's speed and increase satisfaction it bring to the necromancer or make the satisfaction drop slower and alike. Negative satisfaction seems unnecessary and abundant, would probably be better to remove it or alternativelly make some sort of indication for it. Anyways, good job mate! Keep up the good work.
I wish I could say it was fun, but there's a few problems with it I'd say.
One, as mentioned in other comments, the satisfaction drops way too quickly. Between the time I can dump my balls and get another bunch of big balls, the satisfaction's already shrank to zero.
As well, what to actually do was unclear. Collecting the balls was self-evident, but knowing what to do with them was very unclear. It wasn't until one of the balls glitched and flew out of my cauldron into the dump-zone that I realised what the gameplay was.
And finally, some pre-warning of where the balls are dropping might be good, like a little light indicator a second before where from the top the ball will drop. It was always super annoying to see a ball falling on the very edge of the map, and not even having a chance to get to it.
I like the stubby, jerky movement of the cauldron character, it makes them feel more like a living entity rather than a gameplay thing. But the ball-dropping mechanic needs to be changed to make it actually enjoyable.
Fuck you author, have you ever tested the game?Fuck you, the parabola of the pot is sometimes thrown in a straight direction?Is your pot designed to be mentally retarded or something like that?Why not throw it in an arc?
Cool game, a little frustrating, but that's fine. I would like it if the balls falling were a bit slower since it feels unfair to miss a large one when it spawned on the opposite side of the map, resulting in your stubby little body missing it, resulting in a lot of negative satisfaction. I won in the end though, so it's overtakable, it just felt a little unfair at the time.
i only have 3 things that i think that needs to be changed about the game, 1. the satisfaction goes down way too fast, 2/3. the cauldron guy moves abit too fast and is abit too small. with all those things it makes the game basically impossible to escape the -100% satisfaction
alright i played it alittle more the satisfaction is fine if you can manage to catch the orbs but the cauldron guy i still think is abit too fast and abit too small, cause of the speed i notice things glitch through the cauldron even when you already caught it and i moved that fast to the left that i glitched through the wall into the fire area and got stuck. i did manage to get through the game but i only was able too cause i got lucky and got alot of the big orbs to drop in a row
Thank you for your time and for giving it another chance <3 Oh yes I am aware of the bugs I am working on it. It's my bad that I put it early without enough polish but I wanted to check if the idea is okay. Thanks again!
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is the game on steam?
Yes, It is linked on the full version page. Click on the "full version" field to redirect.
It runs realty well! Both on my pc and on my shitty laptop! I didn not encounter any bugs! All I can recommend is that you add much more moaning(Like constant moaning) and cumming animations with louder screams(/moans) etc., maybe animation phases too! And of course completing the game! All in all, great minigame.. Cant wait for the future of this game!
Thank you for the feedback! Just released a full version with new zones and characters. Hope you will like it
when u will add some juice new content?
Thanks for interest. Very soon! Proabably by the end of the month in the full game release.
The new update is sick, man. The 2nd pot is so much better than the starting one. I don't know if this was intentional or not but red pot's throwing curve is so much more preditable, allowing you to cofidently throw souls while you are away from the window. Once again, good job man. Love to see the game developing. :)
nice the game
some suggestions id make is have characters moaning during the sex animations in the level so it would double as a distraction and reward, maybe add some zombie/ skeleton/ other undead girls into the game since it is the necromancers pact after all so dead women make sense
Thank you for the feedback! Yes indeed, more sfx's are coming in the next patch. I agree about the characters but I need time to make it happen, thank you for your patience and for playing.
Oh, really, my mobile phone is not compatible with some of the game's operations, I can't move left and right on my own all the way, but I still used the bug that the jar will move slightly when it touches the soul ball to pass two characters.
Sorry, it's not intended to play mobile. It's PC-web build. It does not have the touch inputs implementation. Will do that in the next update. Thanks!
Actually, it doesn't matter. It's okay for me to play.
touch inputs!!!! :D that would be awsome!!!
uhh how to extract and open the game successfully
also the characters but and boob are bouncing like jelly crazily
can fix it like dont be too bouncy
Hey, It's browser build only, sorry. So if you want to run locally outside of itch.io you have to run own localhost server. The standalone build will be available in the next big update, like in 1-2 weeks.
Sorry for the bounce, will fix that in some update.
Thank you for playing!
oke thx
killing hookers? Treat Yourself!
Furry Necromancer? Treat Yourself
Taking balls? Treat Yourself
snow coloured ape van..... TREAT YOURSELF!
This is a really fun game, well done! simple yet really well made, i also really like the physics it makes me laugh seeing boobs just inflate and bounce out of nowhere like balloons lol! are there gonna be more levels/characters in the future? and if so you should definitely add a gallery for completed characters.
Keep up the great work i cant wait to see what else you make in the future :D
ps would it be possible in the future for a .exe version? th
Thank you for the feedback!
Yes, more of the modes, characters and levels coming soon (I hope this week). I am working on it.
Sure I can add the standalone version too in the next update... stay tuned!
Nice update! <3
Thank you!
Downloadable version is missing an .exe. Just has index and system files. Outside that hiccup, things are pretty good. Seen WAY too many erotic match game, so this gameplay feels like a breath of fresh air, even with some wonky physics here and there. I look forward to future builds!
Thank you for the feedback! The build is html5 only for now sorry. You can play locally by making own localhost. Sorry for the inconvenience.
little nice game! it's not perfect but at least I enjoied it.
but still there is a few things I think that make this better
1. Tutorial
a concept of suika game is quit good! but getting the actual point was not very clear. I was going through few trial and error to get the first point. of course the game isn't very hard after you get the gameplay(I see the end at first run). but putting tutorial, like showing a picture of guidline before start, could be helpful.
2. a little funkiness
while I was playing there was some uncertain things like throwing souls is not always going to same direction. If it's intended then that's cool, I think it gave a variation and challenging to the gameplay, but if is not intended, it should be fixed. If it's explained on tutorial, it can be exceptional. But without any notice, it feels like a bug.
hope to see more! good work on it :)
Thank you for the feedback! The tutorial is in the works with adventure mode, where more of characters will be revelaed. I am very glad you get it quick. Thanks for your time!
Hey nice game!, I think the difficulty isn't the problem because I managed to finish your game. BUT maybe you should be more clear in the instructions, explaining the scoring system because once I figured it out by myself I was capable of playing and enjoying the game, even with the actual difficulty. So thats my advice, mention in the instructions the way you score percentage (catching the souls and throwing them into the pit) and lose percentage (letting the souls fall in the ground) because otherwise the game seems unfair
Thank you for the feedback!
Yeah I would agree with everyone else, either let you hold more balls or make the satisfaction drop much slower as it basically impossible to get. I would also make it easier to tell where they are falling from as its entirely guess and reaction.
Thank you for the feedback!
Gave this game a fair try. I assume it is your first project and with that you are very much succesful. Yes, animations are sometimes not too good but the game has great potential and I absolutely love the idea of being a cursed potman. I would recomend to maybe make the potguy sligtly bigger and maybe slower, but it is up to you to make it easier or give players a bit of challenge. Also I would love to see some sort of upgrade system, eg increase potguy's speed and increase satisfaction it bring to the necromancer or make the satisfaction drop slower and alike. Negative satisfaction seems unnecessary and abundant, would probably be better to remove it or alternativelly make some sort of indication for it. Anyways, good job mate! Keep up the good work.
Thank you very much for the feedback!
I wish I could say it was fun, but there's a few problems with it I'd say.
One, as mentioned in other comments, the satisfaction drops way too quickly. Between the time I can dump my balls and get another bunch of big balls, the satisfaction's already shrank to zero.
As well, what to actually do was unclear. Collecting the balls was self-evident, but knowing what to do with them was very unclear. It wasn't until one of the balls glitched and flew out of my cauldron into the dump-zone that I realised what the gameplay was.
And finally, some pre-warning of where the balls are dropping might be good, like a little light indicator a second before where from the top the ball will drop. It was always super annoying to see a ball falling on the very edge of the map, and not even having a chance to get to it.
I like the stubby, jerky movement of the cauldron character, it makes them feel more like a living entity rather than a gameplay thing. But the ball-dropping mechanic needs to be changed to make it actually enjoyable.
Thank you very much for the feedback!
I don't know how to play games. Please don't post a beta version of the disgusting author. I will test and play it myself before giving it to players
Fuck you author, have you ever tested the game?Fuck you, the parabola of the pot is sometimes thrown in a straight direction?Is your pot designed to be mentally retarded or something like that?Why not throw it in an arc?
Thank you for the feedback! Will try me best to make it better in the future updates.
Cool game, a little frustrating, but that's fine. I would like it if the balls falling were a bit slower since it feels unfair to miss a large one when it spawned on the opposite side of the map, resulting in your stubby little body missing it, resulting in a lot of negative satisfaction. I won in the end though, so it's overtakable, it just felt a little unfair at the time.
Thank you for the feedback! I'll try my best to make it better in the next update.
i only have 3 things that i think that needs to be changed about the game, 1. the satisfaction goes down way too fast, 2/3. the cauldron guy moves abit too fast and is abit too small. with all those things it makes the game basically impossible to escape the -100% satisfaction
Thank you for the feedback!
alright i played it alittle more the satisfaction is fine if you can manage to catch the orbs but the cauldron guy i still think is abit too fast and abit too small, cause of the speed i notice things glitch through the cauldron even when you already caught it and i moved that fast to the left that i glitched through the wall into the fire area and got stuck. i did manage to get through the game but i only was able too cause i got lucky and got alot of the big orbs to drop in a row
Thank you for your time and for giving it another chance <3 Oh yes I am aware of the bugs I am working on it. It's my bad that I put it early without enough polish but I wanted to check if the idea is okay. Thanks again!
i dont see the need to add a negative satisfaction because once you reach -100% satisfaction its so impossible to climb up
There is no time limit, so you just need to save a few big balls like yellow or green and after that just throw purple or biger balls immediately.
Thanks for the feedback. I'm sorry you find it hard. I'll tweak it in the future updates.